Your reward for being thorough is the occasional health or breath extender, and more enemies to fight for experience, which goes to making one of your four breaths more powerful. The levels are fairly open in design, requiring some exploration. I was impressed by the look at times though, especially in the flying sections. This extends to the enemy types, who are all new and all ugly. The graphic style is more detailed than any of those, with textured polygons throughout and a more realistic, grim tone. This time it’s a sidescroller, like the two previous Legend instalments had been on GBA (as well as the GBA Crash crossover, the java phone tie-in for Shadow Legacy, and all three phone Legend games). Krome lost the chance to make the third console Legend of Spyro game, but some part of the process stayed in Australia as Tantalus handled the DS version. ![]() Might as well round out the trilogy! With a new developer and Cynder having proper deuteragonist status, could it be that the third game is the best one? Maybe! Kinda! The Legend of Spyro: Dawn of the Dragon (DS)
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